Showing posts with label Internet capitalization conventions. Show all posts
Showing posts with label Internet capitalization conventions. Show all posts

Friday, December 3

Software development

Software development (also known as Application Development; Software Design, Designing Software, Software Engineering, Software Application Development, Enterprise Application Development, Platform Development) is the development of a software product in a planned and structured process. This software could be produced for a variety of purposes - the three most common purposes are to meet specific needs of a specific client/business, to meet a perceived need of some set of potential users (the case with commercial and open source software), or for personal use (e.g. a scientist may write software to automate a mundane task).
The term software development is often used to refer to the activity of computer programming, which is the process of writing and maintaining the source code, whereas the broader sense of the term includes all that is involved between the conception of the desired software through to the final manifestation of the software. Therefore, software development may include research, new development, modification, reuse, re-engineering, maintenance, or any other activities that result in software products.For larger software systems, usually developed by a team of people, some form of process is typically followed to guide the stages of production of the software.
Especially the first phase in the software development process may involve many departments, including marketing, engineering, research and development and general management.


Overview

There are several different approaches to software development, much like the various views of political parties toward governing a country. Some take a more structured, engineering-based approach to developing business solutions, whereas others may take a more incremental approach, where software evolves as it is developed piece-by-piece. Most methodologies share some combination of the following stages of software development:
Market research
Gathering requirements for the proposed business solution
Analyzing the problem
Devising a plan or design for the software-based solution
Implementation (coding) of the software
Testing the software
Deployment
Maintenance and bug fixing
These stages are often referred to collectively as the software development lifecycle, or SDLC. Different approaches to software development may carry out these stages in different orders, or devote more or less time to different stages. The level of detail of the documentation produced at each stage of software development may also vary. These stages may also be carried out in turn (a “waterfall” based approach), or they may be repeated over various cycles or iterations (a more "extreme" approach). The more extreme approach usually involves less time spent on planning and documentation, and more time spent on coding and development of automated tests. More “extreme” approaches also promote continuous testing throughout the development lifecycle, as well as having a working (or bug-free) product at all times. More structured or “waterfall” based approaches attempt to assess the majority of risks and develop a detailed plan for the software before implementation (coding) begins, and avoid significant design changes and re-coding in later stages of the software development lifecycle.
There are significant advantages and disadvantages to the various methodologies, and the best approach to solving a problem using software will often depend on the type of problem. If the problem is well understood and a solution can be effectively planned out ahead of time, the more "waterfall" based approach may work the best. If, on the other hand, the problem is unique (at least to the development team) and the structure of the software solution cannot be easily envisioned, then a more "extreme" incremental approach may work best. A software development process is a structure imposed on the development of a software product. Synonyms include software life cycle and software process. There are several models for such processes, each describing approaches to a variety of tasks or activities that take place during the process.

Software development topic

Marketing
The sources of ideas for software products are legion. These ideas can come from market research including the demographics of potential new customers, existing customers, sales prospects who rejected the product, other internal software development staff, or a creative third party. Ideas for software products are usually first evaluated by marketing personnel for economic feasibility, for fit with existing channels distribution, for possible effects on existing product lines, required features, and for fit with the company's marketing objectives. In a marketing evaluation phase, the cost and time assumptions become evaluated. A decision is reached early in the first phase as to whether, based on the more detailed information generated by the marketing and development staff, the project should be pursued further.
In the book "Great Software Debates", Alan M. Davis states in the chapter "Requirements", subchapter "The Missing Piece of Software Development":
“ Students of engineering learn engineering and are rarely exposed to finance or marketing. Students of marketing learn marketing and are rarely exposed to finance or engineering. Most of us become specialists in just one area. To complicate matters, few of us meet interdisciplinary people in the workforce, so there are few roles to mimic. Yet, software product planning is critical to the development success and absolutely requires knowledge of multiple disciplines. ”
Because software development may involve compromising or going beyond what is required by the client, a software development project may stray into less technical concerns such as human resources, risk management, intellectual property, budgeting, crisis management, etc. These processes may also cause the role of business development to overlap with software development.

Software development methodology
A software development methodology is a framework that is used to structure, plan, and control the process of developing information systems. A wide variety of such frameworks have evolved over the years, each with its own recognized strengths and weaknesses. One system development methodology is not necessarily suitable for use by all projects. Each of the available methodologies is best suited to specific kinds of projects, based on various technical, organizational, project and team considerations.

Recent trends in the sector

The end of the 1990 provided W3C standards which enabled ontologies to unite four modelling functions in one knowledge model: the knowledge representation (in RDF(S) and OWL), the knowledge generation through inferences, the conceptual model through ontologies and the physical model through triple stores. The latest developments allow to generate applications straight from the knowledge systems (ontologies). This approach finds its justification in the use of semantic technologies with substitution of www data with verified production data. One business case for this development method is available at the finance ontology website.


(source:wikipedia)

Tuesday, November 30

Comcast Toll on Netflix Screams for Net Neutrality

Comcast is opposed to efforts by the FCC to impose net neutrality guidelines on Internet providers. Ironically, though, it was Comcast that started the ball rolling on the net neutrality debate, and it may be Comcast that puts the nail in the coffin and guarantees that the FCC finally establishes some net neutrality rules.Comcast fired the net neutrality "shot heard round the world" when it throttled BitTorrent peer-to-peer networking traffic. While the FCC did sanction Comcast for discriminating against specific types of network traffic, Comcast was victorious in appealing the penalty on the grounds that there are no formal net neutrality guidelines in place, and the FCC can't enforce a rule that doesn't exist.

The FCC proposed formally implementing a framework to guarantee that providers simply provide an open road to the Internet. The debate over net neutrality has raged on, with the FCC rumored to be ready to put it to a vote at its December meeting. Broadband Internet and mobile providers have maintained that the market can police itself and that no government oversight is necessary, yet major players like AT&T, Verizon, and Comcast seem to take every opportunity to prove that argument false.

Comcast--which has its own on-demand streaming content and pay-per-view movies--demanded a recurring fee in exchange for allowing Netflix streaming media content to flow unfettered through its network. The fee--which Netflix backend provider Level 3 Communications agreed to pay to avoid service interruptions for Netflix customers--feels a lot like extortion a' la paying mob "protection money" to avoid "bad things" happening to your business.

Andrew Jay Schwartzman, Senior Vice President and Policy Director of Media Access Project, issued a statement regarding the current Comcast issue. "Comcast's request of payment in exchange for content transmission is yet another example of why citizens need strong, effective network neutrality rules that include a ban on such ‘paid prioritization' practices. It is also yet another clear demonstration of why Comcast should not be permitted to acquire NBC Universal, given its clear tendency to exercise control in the video marketplace."

The timing of Comcast's extortion of Level 3 in exchange for delivering Netflix streaming media content, and the poorly-veiled connection to stifling competition for its own streaming media services seems almost suspect. With FCC action on net neutrality expected within weeks, the latest events with Comcast make a very solid case for why net neutrality is necessary and provide ample justification for the FCC to move forward.

If I didn't know better, I would say that Comcast is actively lobbying in favor of net neutrality...and doing a damn fine job of it.


(source:pcworld.com)

Internet governance

Policies and mechanisms for Internet governance have been topics of debate between many different Internet stakeholders, some of whom have very different opinions for how and indeed whether the Internet should facilitate free communication of ideas and information.

Definition

The definition of Internet governance has been contested by differing groups across political and ideological lines. One of the main debates concerns the authority and participation of certain actors, such as national governments, corporate entities and civil society, to play a role in the Internet's governance.
A Working group established after a United Nations-initiated World Summit on the Information Society (WSIS) proposed the following definition of Internet governance as part of its June 2005 report:
Internet governance is the development and application by Governments, the private sector and civil society, in their respective roles, of shared principles, norms, rules, decision-making procedures, and programmes that shape the evolution and use of the Internet.
Law professor Yochai Benkler developed a conceptualization of Internet governance by the idea of three "layers" of governance: the "physical infrastructure" layer through which information travels; the "code" or "logical" layer that controls the infrastructure; and the "content" layer, which contains the information that signals through the network.

History

To understand how the Internet is managed today, it is necessary to know some of the main events of Internet governance.
The original ARPANET, one of the components which evolved eventually into the Internet, connected four Universities: University of California Los Angeles, University of California Santa Barbara, Stanford Research Institute and Utah University. The IMPs, interface minicomputers, were built during 1969 by Bolt, Beranek and Newman in accord with a proposal by the US Department of Defense Advanced Research Projects Agency, which funded the system as an experiment. By 1973 it connected many more systems and included satellite links to Hawaii and Scandinavia, and a further link from Norway to London. ARPANET continued to grow in size, becoming more a utility than a research project. For this reason during 1975 it was transferred to the US Defense Communications Agency.
During the development of ARPANET, a numbered series of Request for Comments (RFCs) memos documented technical decisions and methods of working as they evolved. The standards of today's Internet are still documented by RFCs, produced through the very process which evolved on ARPANET.
Outside of the USA the dominant technology was X.25. The International Packet Switched Service, created during 1978, used X.25 and extended to Europe, Australia, Hong Kong, Canada, and the USA. It allowed individual users and companies to connect to a variety of mainframe systems, including Compuserve. Between 1979 and 1984, an system known as Unix to Unix Copy Program grew to connect 940 hosts, using methods like X.25 links, ARPANET connections, and leased lines. Usenet News, a distributed discussion system, was a major use of UUCP.
The Internet protocol suite, developed between 1973 and 1977 with funding from ARPA, was intended to hide the differences between different underlying networks and allow many different applications to be used over the same network.
RFC 801 describes how the US Department of Defense organized the replacement of ARPANET's Network Control Program by the new Internet Protocol during January 1983. During the same year, the military systems were removed to a distinct MILNET, and the Domain Name System was invented to manage the names and addresses of computers on the "ARPA Internet". The familiar top-level domains .gov, .mil, .edu, .org, .net, .com, and .int, and the two-letter country code top-level domains were deployed during 1984.
Between 1984 and 1986 the US National Science Foundation created the NSFNET backbone, using TCP/IP, to connect their supercomputing facilities. The combined network became generally known as the Internet.
By the end of 1989 Australia, Germany, Israel, Italy, Japan, Mexico, the Netherlands, New Zealand, and the United Kingdom had connected to the Internet, which now contained over 160,000 hosts.
During 1990, ARPANET formally terminated, and during 1991 the NSF ended its restrictions on commercial use of its part of the Internet. Commercial network providers began to interconnect, extending the Internet.
Today almost all Internet infrastructure is provided and owned by the private sector. Traffic is exchanged between these networks, at major interconnect points, in accordance with established Internet standards and commercial agreements.

Actors

During 1979 the Internet Configuration Control Board was founded by DARPA to oversee the network's development. During 1984 it was renamed the Internet Advisory Board (IAB), and during 1986 it became the Internet Activities Board.
The Internet Engineering Task Force (IETF) was formed during 1986 by the US Government to develop and promote Internet standards. It consisted initially of researchers, but by the end of the year participation was available to anyone, and its business was performed largely by email.
From the early days of the network until his death during 1998, Jon Postel oversaw address allocation and other Internet protocol numbering and assignments in his capacity as Director of the Computer Networks Division at the Information Sciences Institute of the University of Southern California, under a contract from the Dept. of Defense. This function eventually became known as the Internet Assigned Numbers Authority (IANA), and as it expanded to include management of the global Domain Name System (DNS) root servers, a small organization grew. Postel also served as RFC Editor.
Allocation of IP addresses was delegated to four Regional Internet Registries (RIRs):
American Registry for Internet Numbers (ARIN) for North America
Réseaux IP Européens - Network Coordination Centre (RIPE NCC) for Europe, the Middle East, and Central Asia
Asia-Pacific Network Information Centre (APNIC) for Asia and the Pacific region
Latin American and Caribbean Internet Addresses Registry (LACNIC) for Latin America and the Caribbean region
In 2004 a new RIR, AfriNIC, was created to manage allocations for Africa.
After Jon Postel's death during 1998, the IANA became part of the Internet Corporation for Assigned Names and Numbers (ICANN), a newly created Californian non-profit corporation, initiated during September 1998 by the US Government and awarded a contract by the US Department of Commerce. Initially two board members were elected by the Internet community at large, though this was changed by the rest of the board during 2002 in a little- attended public meeting in Accra, in Ghana.
During 1992 the Internet Society (ISOC) was founded, with a mission to "assure the open development, evolution and use of the Internet for the benefit of all people throughout the world". Its members include individuals (anyone may join) as well as corporations, organizations, governments, and universities. The IAB was renamed the Internet Architecture Board, and became part of ISOC. The Internet Engineering Task Force also became part of the ISOC. The IETF is overseen currently by the Internet Engineering Steering Group (IESG), and longer term research is carried on by the Internet Research Task Force and overseen by the Internet Research Steering Group.
During 2002, a restructuring of the Internet Society gave more control to its corporate members.
At the first World Summit on the Information Society (WSIS) in Geneva 2003 the topic of Internet governance was discussed. ICANN's status as a private corporation under contract to the U.S. government created controversy among other governments, especially Brazil, China, South Africa and some Arab states. Since no general agreement existed even on the definition of what comprised Internet governance, United Nations Secretary General Kofi Annan initiated a Working Group on Internet Governance (WGIG) to clarify the issues and report before the second part of the World Summit on the Information Society in Tunis 2005. After much controversial debate, during which the US delegation refused to consider surrendering the US control of the Root Zone file, participants agreed on a compromise to allow for wider international debate on the policy principles. They agreed to establish an Internet Governance Forum, to be convened by United Nations Secretary General before the end of the second quarter of the year 2006. The Greek government volunteered to host the first such meeting.

Controversy

The position of the US Department of Commerce as the controller of the Internet gradually attracted criticism from those who felt that control should be more international. A hands-off philosophy by the US Dept. of Commerce helped limit this criticism, but this was undermined in 2005 when the Bush administration intervened to help kill the .xxx top level domain proposal.
When the IANA functions were given to a new US non-profit Corporation called ICANN, controversy increased. ICANN's decision-making process was criticised by some observers as being secretive and unaccountable. When the directors' posts which had previously been elected by the "at-large" community of Internet users were abolished, some feared the worst. ICANN stated that they were merely streamlining decision-making processes, and developing a structure suitable for the modern Internet.
Other topics of controversy included the creation and control of generic top-level domains (.com, .org, and possible new ones, such as .biz or .xxx), the control of country-code domains, recent proposals for a large increase in ICANN's budget and responsibilities, and a proposed "domain tax" to pay for the increase.
There were also suggestions that individual governments should have more control, or that the International Telecommunication Union or the United Nations should have a function in Internet governance.
See also

Internet bodies
IETF - the Internet Engineering Task Force
IANA - the Internet Assigned Numbers Authority
ISHAD - Internetshadow
ICANN - the Internet Corporation for Assigned Names and Numbers
ISOC - the Internet Society


(source:wikipedia)

Sunday, November 28

RAND Corporation

RAND Corporation (Research ANd Development) is a nonprofit global policy think tank first formed to offer research and analysis to the United States armed forces by Douglas Aircraft Company. It is currently financed by the U.S. government, a private endowment, corporations  including the healthcare industry, universities and private individuals. The organization has long since expanded to working with other governments, private foundations, international organizations, and commercial organizations on a host of non-defense issues. RAND aims for interdisciplinary and quantitative problem solving via translating theoretical concepts from formal economics and the hard sciences into novel applications in other areas; that is, via applied science and operations research. RAND has been led since 1989 by Dr. James Thomson, a physicist. The second in command of the organization since 1993 has been Michael D. Rich.
RAND has approximately 1,600 employees and three principal North American locations: Santa Monica, California (headquarters); Arlington, Virginia; Pittsburgh, Pennsylvania. The RAND Gulf States Policy Institute has offices in New Orleans, Louisiana, and Jackson, Mississippi. RAND Europe  is located in Cambridge, United Kingdom, and Brussels, Belgium. The RAND-Qatar Policy Institute is in Doha, Qatar. RAND's newest offices are in Boston, Massachusetts and Mexico City, Mexico, a representative office.
RAND is also the home to the Frederick S. Pardee RAND Graduate School, one of the original[clarification needed] graduate programs in public policy and the first[citation needed] to offer a Ph.D. The program aims to have practical value in that students work alongside RAND analysts on real-world problems. The campus is at RAND's Santa Monica research facility. The Pardee RAND School is the world's largest Ph.D.-granting program in policy analysis.
RAND publishes The RAND Journal of Economics, a peer-reviewed journal of economics.
To date, 32 recipients of the Nobel Prize, primarily in the fields of economics and physics, have been involved or associated with RAND at some point in their career.


Project RAND

RAND was set up in 1946 by the United States Army Air Forces as Project RAND, under contract to the Douglas Aircraft Company, and in May 1946 they released the Preliminary Design of an Experimental World-Circling Spaceship. In May 1948, Project RAND was separated from Douglas and became an independent non-profit organization. Initial capital for the split came from the Ford Foundation.

History

Since the 1950s, the RAND has been instrumental in defining US military strategy. Their most visible contribution is the doctrine of nuclear deterrence by Mutually Assured Destruction (MAD), developed under the guidance of then defence secretary Robert McNamara and based upon their work with game theory. Chief strategist Herman Kahn also posited the idea of a "winnable" nuclear exchange in his 1960 book On Thermonuclear War. This led to Kahn being one of the models for the titular character of the film Dr. Strangelove.

Mission statement

RAND was incorporated as a non-profit organization to "further promote scientific, educational, and charitable purposes, all for the public welfare and security of the United States of America." Its self-declared mission is "to help improve policy and decision making through research and analysis", using its "core values of quality and objectivity."

Achievements and expertise

RAND Corporation, Pittsburgh, Pennsylvania
The achievements of RAND stem from its development of systems analysis. Important contributions are claimed in space systems and the United States' space program, in computing and in artificial intelligence. RAND researchers developed many of the principles that were used to build the Internet. RAND also contributed to the development and use of wargaming.
Current areas of expertise include: child policy, civil and criminal justice, education, health, international policy, labor markets, national security, infrastructure, energy, environment, corporate governance, economic development, intelligence policy, long-range planning, crisis management and disaster preparation, population and regional studies, science and technology, social welfare, terrorism, arts policy, and transportation.
RAND designed and conducted one of the largest and most important studies of health insurance between 1974 and 1982. The RAND Health Insurance Experiment, funded by the then-U.S. Department of Health, Education and Welfare, established an insurance corporation to compare demand for health services with their cost to the patient.
According to the 2005 annual report, "about one-half of RAND's research involves national security issues."
Many of the events in which RAND plays a part are based on assumptions which are hard to verify because of the lack of detail on RAND's highly classified work for defense and intelligence agencies.
The RAND Corporation posts all of its unclassified reports, in full, on its official website.

Notable participants

Over the last 60 years, more than 30 Nobel Prize winners have been involved or associated with the RAND Corporation at some point in their careers.
Henry H. Arnold — General, United States Air Force —
Kenneth Arrow — economist, Nobel Laureate, developed the impossibility theorem in social choice theory
Bruno Augenstein — V.P., physicist, mathematician and space scientist
Robert Aumann — mathematician, game theorist, Nobel Laureate in Economics.
J. Paul Austin — Chairman of the Board, 1972–1981
Paul Baran — one of the developers of packet switching which was used in Arpanet and later networks like the Internet
Barry Boehm — software economics expert, inventor of COCOMO
Harold L. Brode — physicist, leading nuclear weapons effects expert
Bernard Brodie — Military strategist and nuclear architect
James R. Huber (PhD international relations), former contributing editor;
Amir Farshad Ebrahimi — PhD Master of Middle East security areas[citation needed]
Samuel Cohen — inventor of the neutron bomb in 1958
Franklin R. Collbohm — Aviation Engineer, Douglas Aircraft Company — RAND founder and former director and trustee
Walter Cunningham — astronaut
George Dantzig — mathematician, creator of the simplex algorithm for linear programming
Linda Darling-Hammond — co-director, School Redesign Network
James F. Digby — American Military Strategist, author of first treatise on precision guided munitions 1949 - 2007
Stephen H Dole — Author of the pivotal[according to whom?] book Habitable Planets for
Donald Wills Douglas, Sr. — President, Douglas Aircraft Company — RAND founder
Daniel Ellsberg — leaker of the Pentagon Papers
Francis Fukuyama — academic and author of The End of History and the Last Man
H. Rowen Gaither, Jr. — Chairman of the Board, 1949–1959; 1960–1961
David Galula, French officer and scholar
James J. Gillogly — cryptographer and computer scientist
Cecil Hastings — programmer, wrote software engineering classic, Approximations for Digital Computers (Princeton 1955)
William E. Hoehn — Senior Policy Advisor to Senator Sam Nunn, Visiting Professor at the Sam Nunn School of International Affairs and the Coca-Cola Foundation Eminent Practitioner in Residence at Georgia Institute of Technology
Brian Michael Jenkins — terrorism expert, Senior Advisor to the President of the RAND Corporation, and author of Unconquerable Nation
Herman Kahn — theorist on nuclear war and one of the founders of scenario planning
Zalmay Khalilzad — U.S. Ambassador to United Nations
Henry Kissinger— United States Secretary of State (1973–1977); National Security Advisor (1969–1975); Nobel Peace Prize Winner (1973)
Ann McLaughlin Korologos — Chairman of the Board, April 2004–present
Lewis "Scooter" Libby — Dick Cheney's former Chief of Staff
Ray Mabus — Former ambassador, governor
Harry Markowitz — economist, greatly advanced finanical portfolio theory by devising mean variance analysis
Andrew W. Marshall — military strategist, director of the US DoD Office of Net Assessment
Margaret Mead — U.S. anthropologist
Douglas Merrill — Former Google CIO & President of EMI's digital music division
Newton N. Minow — Chairman of the Board, 1970–1972
Lloyd N. Morrisett — Chairman of the Board, 1986–1995
John Forbes Nash, Jr. — mathematician, winner of Nobel Memorial Prize for Economics
John von Neumann — mathematician, pioneer of the modern digital computer
Allen Newell — artificial intelligence
Paul O'Neill — Chairman of the Board, 1997–2000
Ron Olson — Chairman of the Board, 2001–2004
Edmund Phelps — winner of 2006 Nobel Prize in Economics
W.V. Quine — philosopher
Arthur E. Raymond — Chief Engineer, Douglas Aircraft Company — RAND founder
Condoleezza Rice — former intern, former trustee (1991–1997), and former Secretary of State for the United States
Michael D. Rich — RAND Executive Vice President, 1993–present
Leo Rosten — academic and humorist
Donald Rumsfeld — Chairman of Board from 1981–1986; 1995–1996 and Secretary of Defense for the United States from 1975 to 1977 and 2001 to 2006.
Robert F. Salter — advocate of the vactrain maglev train concept
Paul Samuelson — economist, Nobel Laureate
Thomas C. Schelling — economist, winner of 2005 Nobel Prize in Economics
James Schlesinger — former Secretary of Defense and former Secretary of Energy
Norman Shapiro — mathematician, co-author of the Rice–Shapiro theorem, MH Email and RAND-Abel co-designer
Lloyd Shapley — mathematician and game theorist
David A. Shephard — Chairman of the Board, 1967–1970
Abram Shulsky — former Director of the Pentagon's Office of Special Plans
Herbert Simon &mda-winning psychologist
Frank Stanton — Chairman of the Board, 1961–1967
James Steinberg — Deputy National Security Advisor to Bill Clinton
Peter Szanton — the policy analyst and former President of New York Rand
Katsuaki L. Terasawa — economist
James Thomson — RAND CEO, 1989–present
William H. Webster — Chairman of the Board, 1959–1960
Albert Wohlstetter — Mathematician and Cold-War Strategist
Roberta Wohlstetter — Policy analyst and military historian
Ratan Tata — Chairman of Tata Sons
Oliver Williamson — economist

Governance
The organization's governance structure includes a board of trustees. Current[when?] members of the board include: Paul G. Kaminski (Chairman), Karen Elliott House (Vice Chairman), Richard J. Danzig, Francis Fukuyama, Richard Gephardt, John W. Handy, Jen-Hsun Huang, John M. Keane, Lydia H. Kennard, Philip Lader, Peter Lowy, Michael Lynton, Charles N. Martin, Jr., Ronald Olson, Paul O'Neill, Michael Powell, Donald B. Rice, James E. Rohr, James F. Rothenberg, Hector Ruiz, Carlos Slim Helu, Donald Tang, James Thomson, and Robert C. Wright.
Trustees Emeriti include: Harold Brown, Frank C. Carlucci
Former members of the board include: Walter Mondale, Condoleezza Rice, Newton Minow, Brent Scowcroft, Amy Pascal, John Reed, Charles Townes, Caryl Haskins, Walter B. Wriston, Frank Stanton, Carl Bildt, Donald Rumsfeld, Harold Brown, Robert Curvin, Pedro Greer, Arthur Levitt, Lloyd Morrisett, Lovida Coleman, Ratan Tata, Marta Tienda, Jerry Speyer, Timothy Geithner, Rita Hauser, Ann Korologos, and Bonnie McElveen-Hunter.

Criticism

In 1958, Democratic Senator Stuart Symington accused the RAND Corporation of defeatism for studying how the United States might strategically surrender to an enemy power. This led to the passage of a prohibition on the spending of tax dollars on the study of defeat or surrender of any kind. However, the senator had apparently misunderstood, as the report was a survey of past cases in which the US had demanded unconditional surrender of its enemies, asking whether or not this had been a more favorable outcome to US interests than an earlier, negotiated surrender would have been.
The 1964 film "Dr. Strangelove" included a satirical jab at the RAND Corporation, dubbing it the "BLAND Corporation."
In April 1970, Newhouse News Service reported that Richard Nixon had commissioned RAND to study the feasibility of canceling the 1972 election. RAND denied it and reviewed its recent work for possible sources of the story. They said that the review was fruitless.


(source:wikipedia)

Internet capitalization conventions

Internet capitalization conventions are the practices of various publishers regarding the capitalization of "Internet" or "internet," when referring to the Internet/internet, as distinct from generic internets (or internetworks).
Since the widespread deployment of the Internet Protocol Suite in the early 1980s, the Internet standards-setting bodies and technical infrastructure organizations, such as the Internet Engineering Task Force (IETF), the Internet Society, the Internet Corporation for Assigned Names and Numbers (ICANN), the World Wide Web Consortium, and others, have consistently spelled the name of the world-wide network, the Internet, with an initial capital letter and treated it as a proper noun in the English language. Before the transformation of the ARPANET into the modern Internet, the term internet in its lower case spelling was a common short form of the term internetwork, and this spelling and use may still be found in discussions of networking.
Many publications today disregard the historical development and use the term in its common noun spelling, arguing that it has become a generic medium of communication.

The name Internet versus generic internets

The Internet standards community has historically differentiated between the Internet and an internet (or internetwork), the first being treated as a proper noun with a capital letter, and the latter as a common noun with lower-case first letter. An internet is any internetwork or inter-connected Internet Protocol networks. The distinction is evident in a large number of the Request for Comments documents from the early 1980s, when the transition from the ARPANET to the Internet was in progress, although it was not applied with complete uniformity.
Another example is IBM's TCP/IP Tutorial and Technical Overview (ISBN 0-7384-2165-0) from 1989, which stated that:
The words internetwork and internet is  simply a contraction of the phrase interconnected network. However, when written with a capital "I," the Internet refers to the worldwide set of interconnected networks. Hence, the Internet is an internet, but the reverse does not apply. The Internet is sometimes called the connected Internet.
The Internet/internet distinction fell out of common use after the Internet Protocol Suite was widely deployed in commercial networks in the 1990s.
The term originated as an adjective, and is mostly used in this way in RFCs, the documentation for the evolving Internet Protocol (IP) standards for internetworking between ARPANET and other computer networks in the 1970s. As the impetus behind IP grew, it became more common to regard the results of internetworking as entities of their own, and internet became a noun, used both in a generic sense (any collection of computer networks connected through internetworking) and in a specific sense (the collection of computer networks that internetworked with ARPANET, and later NSFNET, using the IP standards, and that grew into the connectivity service we know today).
In its generic sense, internet is a common noun, a synonym for internetwork; therefore, it has a plural form (first appearing in the RFC series in RFC 870, RFC 871, and RFC 872), and is not capitalized.
In its specific sense, it is a proper noun, and therefore, without a plural form and traditionally capitalized.

The argument for common noun usage

Critics of the usage as a proper noun argue that other things that are unique yet distributed, such as "the power grid," "the telephone network," and even "the sky," are not considered proper nouns, and are thus not capitalized. Since at least 2002 it has been theorized that Internet has been changing from a proper noun to a generic term. Words for new technologies, such as Phonograph in the 19th century, are sometimes capitalized at first, later becoming uncapitalized. It was suggested as early as 1999 that Internet might, like some other commonly used proper nouns, lose its capital letter.
Capitalization of the word as an adjective also varies. Some guides specify that the word should be capitalized as a noun but not capitalized as an adjective, e.g., "internet resources."

Usage examples

Examples of media publications and news outlets that capitalize the term include The New York Times, the Associated Press, Time, The Times of India, Hindustan Times. In addition, many peer-reviewed journals and professional publications such as Communications of the ACM capitalize "Internet," and this style guideline is also specified by the American Psychological Association in its electronic media spelling guide.
More recently, a significant number of publications have switched to not capitalizing the noun "internet." Among them are The Economist, the Financial Times, The Times, the Guardian, the Observer and the Sydney Morning Herald. As of 2005, most publications using "internet" appear to be located outside of North America, although Wired News, an American news source, adopted the lower-case spelling in 2004.
As Internet connectivity has expanded, it has started to be seen as a service similar to television, radio, and telephone, and the word has came to be used in this way (e.g. "I have Internet at home" and "I saw it on (the) Internet"). For this type of use, English spelling and grammar do not prescribe whether the article or capitalization are to be used, which explains the inconsistency that exists in practice.


(source:wikipedia)

Internet

The Internet is a global system of interconnected computer networks that use the standard Internet Protocol Suite (TCP/IP) to serve billions of users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks, of local to global scope, that are linked by a broad array of electronic and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents of the World Wide Web (WWW) and the infrastructure to support electronic mail.
Most traditional communications media including telephone, music, film, and television are being reshaped or redefined by the Internet. Newspaper, book and other print publishing are having to adapt to Web sites and blogging. The Internet has enabled or accelerated new forms of human interactions through instant messaging, Internet forums, and social networking. Online shopping has boomed both for major retail outlets and small artisans and traders. Business-to-business and financial services on the Internet affect supply chains across entire industries.
The origins of the Internet reach back to the 1960s with both private and United States military research into robust, fault-tolerant, and distributed computer networks. The funding of a new U.S. backbone by the National Science Foundation, as well as private funding for other commercial backbones, led to worldwide participation in the development of new networking technologies, and the merger of many networks. The commercialization of what was by then an international network in the mid 1990s resulted in its popularization and incorporation into virtually every aspect of modern human life. As of 2009, an estimated quarter of Earth's population used the services of the Internet.
The Internet has no centralized governance in either technological implementation or policies for access and usage; each constituent network sets its own standards. Only the overreaching definitions of the two principal name spaces in the Internet, the Internet Protocol address space and the Domain Name System, are directed by a maintainer organization, the Internet Corporation for Assigned Names and Numbers (ICANN). The technical underpinning and standardization of the core protocols (IPv4 and IPv6) is an activity of the Internet Engineering Task Force (IETF), a non-profit organization of loosely affiliated international participants that anyone may associate with by contributing technical expertise.

Terminology

Internet is a short form of the technical term "internetwork", the result of interconnecting computer networks with special gateways (routers). The Internet is also often referred to as the net.
The term the Internet, when referring to the entire global system of IP networks, has traditionally been treated as a proper noun and written with an initial capital letter. In the media and popular culture a trend has developed to regard it as a generic term or common noun and thus write it as "the internet", without capitalization.


Depiction of the Internet as a cloud in network diagrams
The terms Internet and World Wide Web are often used in everyday speech without much distinction. However, the Internet and the World Wide Web are not one and the same. The Internet is a global data communications system. It is a hardware and software infrastructure that provides connectivity between computers. In contrast, the Web is one of the services communicated via the Internet. It is a collection of interconnected documents and other resources, linked by hyperlinks and URLs.
In many technical illustrations when the precise location or interrelation of Internet resources is not important, extended networks such as the Internet are often depicted as a cloud. The verbal image has been formalized in the newer concept of cloud computing.
History

The USSR's launch of Sputnik spurred the United States to create the Advanced Research Projects Agency (ARPA or DARPA) in February 1958 to regain a technological lead. ARPA created the Information Processing Technology Office (IPTO) to further the research of the Semi Automatic Ground Environment (SAGE) program, which had networked country-wide radar systems together for the first time. The IPTO's purpose was to find ways to address the US Military's concern about survivability of their communications networks, and as a first step interconnect their computers at the Pentagon, Cheyenne Mountain, and Strategic Air Command headquarters (SAC). J. C. R. Licklider, a promoter of universal networking, was selected to head the IPTO. Licklider moved from the Psycho-Acoustic Laboratory at Harvard University to MIT in 1950, after becoming interested in information technology. At MIT, he served on a committee that established Lincoln Laboratory and worked on the SAGE project. In 1957 he became a Vice President at BBN, where he bought the first production PDP-1 computer and conducted the first public demonstration of time-sharing.


Professor Leonard Kleinrock with one of the first ARPANET Interface 
Message Processors at UCLA
At the IPTO, Licklider's successor Ivan Sutherland in 1965 got Lawrence Roberts to start a project to make a network, and Roberts based the technology on the work of Paul Baran, who had written an exhaustive study for the United States Air Force that recommended packet switching (opposed to circuit switching) to achieve better network robustness and disaster survivability. Roberts had worked at the MIT Lincoln Laboratory originally established to work on the design of the SAGE system. UCLA professor Leonard Kleinrock had provided the theoretical foundations for packet networks in 1962, and later, in the 1970s, for hierarchical routing, concepts which have been the underpinning of the development towards today's Internet.
Sutherland's successor Robert Taylor convinced Roberts to build on his early packet switching successes and come and be the IPTO Chief Scientist. Once there, Roberts prepared a report called Resource Sharing Computer Networks which was approved by Taylor in June 1968 and laid the foundation for the launch of the working ARPANET the following year.
After much work, the first two nodes of what would become the ARPANET were interconnected between Kleinrock's Network Measurement Center at the UCLA's School of Engineering and Applied Science and Douglas Engelbart's NLS system at SRI International (SRI) in Menlo Park, California, on 29 October 1969. The third site on the ARPANET was the Culler-Fried Interactive Mathematics center at the University of California at Santa Barbara, and the fourth was the University of Utah Graphics Department. In an early sign of future growth, there were already fifteen sites connected to the young ARPANET by the end of 1971.
The ARPANET was one of the eve networks of today's Internet. In an independent development, Donald Davies at the UK National Physical Laboratory also discovered the concept of packet switching in the early 1960s, first giving a talk on the subject in 1965, after which the teams in the new field from two sides of the Atlantic ocean first became acquainted. It was actually Davies' coinage of the wording "packet" and "packet switching" that was adopted as the standard terminology. Davies also built a packet switched network in the UK called the Mark I in 1970.  Bolt Beranek and Newman (BBN), the private contractors for ARPANET, set out to create a separate commercial version after establishing "value added carriers" was legalized in the U.S. The network they established was called Telenet and began operation in 1975, installing free public dial-up access in cities throughout the U.S. Telenet was the first packet-switching network open to the general public.
Following the demonstration that packet switching worked on the ARPANET, the British Post Office, Telenet, DATAPAC and TRANSPAC collaborated to create the first international packet-switched network service. In the UK, this was referred to as the International Packet Switched Service (IPSS), in 1978. The collection of X.25-based networks grew from Europe and the US to cover Canada, Hong Kong and Australia by 1981. The X.25 packet switching standard was developed in the CCITT (now called ITU-T) around 1976.


A plaque commemorating the birth of the Internet at Stanford University
X.25 was independent of the TCP/IP protocols that arose from the experimental work of DARPA on the ARPANET, Packet Radio Net and Packet Satellite Net during the same time period.
The early ARPANET ran on the Network Control Program (NCP), implementing the host-to-host connectivity and switching layers of the protocol stack, designed and first implemented in December 1970 by a team called the Network Working Group (NWG) led by Steve Crocker. To respond to the network's rapid growth as more and more locations connected, Vinton Cerf and Robert Kahn developed the first description of the now widely used TCP protocols during 1973 and published a paper on the subject in May 1974. Use of the term "Internet" to describe a single global TCP/IP network originated in December 1974 with the publication of RFC 675, the first full specification of TCP that was written by Vinton Cerf, Yogen Dalal and Carl Sunshine, then at Stanford University. During the next nine years, work proceeded to refine the protocols and to implement them on a wide range of operating systems. The first TCP/IP-based wide-area network was operational by 1 January 1983 when all hosts on the ARPANET were switched over from the older NCP protocols. In 1985, the United States' National Science Foundation (NSF) commissioned the construction of the NSFNET, a university 56 kilobit/second network backbone using computers called "fuzzballs" by their inventor, David L. Mills. The following year, NSF sponsored the conversion to a higher-speed 1.5 megabit/second network. A key decision to use the DARPA TCP/IP protocols was made by Dennis Jennings, then in charge of the Supercomputer program at NSF.
The opening of the NSFNET to other networks began in 1988. The US Federal Networking Council approved the interconnection of the NSFNET to the commercial MCI Mail system in that year and the link was made in the summer of 1989. Other commercial electronic mail services were soon connected, including OnTyme, Telemail and Compuserve. In that same year, three commercial Internet service providers (ISPs) began operations: UUNET, PSINet, and CERFNET. Important, separate networks that offered gateways into, then later merged with, the Internet include Usenet and BITNET. Various other commercial and educational networks, such as Telenet (by that time renamed to Sprintnet), Tymnet, Compuserve and JANET were interconnected with the growing Internet in the 1980s as the TCP/IP protocol became increasingly popular. The adaptability of TCP/IP to existing communication networks allowed for rapid growth. The open availability of the specifications and reference code permitted commercial vendors to build interoperable network components, such as routers, making standardized network gear available from many companies. This aided in the rapid growth of the Internet and the proliferation of local-area networking. It seeded the widespread implementation and rigorous standardization of TCP/IP on UNIX and virtually every other common operating system.


This NeXT Computer was used by Sir Tim Berners-Lee at 
CERN and became the world's first Web server.
Although the basic applications and guidelines that make the Internet possible had existed for almost two decades, the network did not gain a public face until the 1990s. On 6 August 1991, CERN, a pan European organization for particle research, publicized the new World Wide Web project. The Web was invented by British scientist Tim Berners-Lee in 1989. An early popular web browser was ViolaWWW, patterned after HyperCard and built using the X Window System. It was eventually replaced in popularity by the Mosaic web browser. In 1993, the National Center for Supercomputing Applications at the University of Illinois released version 1.0 of Mosaic, and by late 1994 there was growing public interest in the previously academic, technical Internet. By 1996 usage of the word Internet had become commonplace, and consequently, so had its use as a synecdoche in reference to the World Wide Web.
Meanwhile, over the course of the decade, the Internet successfully accommodated the majority of previously existing public computer networks (although some networks, such as FidoNet, have remained separate). During the late 1990s, it was estimated that traffic on the public Internet grew by 100 percent per year, while the mean annual growth in the number of Internet users was thought to be between 20% and 50%. This growth is often attributed to the lack of central administration, which allows organic growth of the network, as well as the non-proprietary open nature of the Internet protocols, which encourages vendor interoperability and prevents any one company from exerting too much control over the network. The estimated population of Internet users is 1.97 billion as of 30 June 2010.
From 2009 onward, the Internet is expected to grow significantly in Brazil, Russia, India, China, and Indonesia (BRICI countries). These countries have large populations and moderate to high economic growth, but still low Internet penetration rates. In 2009, the BRICI countries represented about 45 percent of the world's population and had approximately 610 million Internet users, but by 2015, Internet users in BRICI countries will double to 1.2 billion, and will triple in Indonesia.
Technology

Protocols
The complex communications infrastructure of the Internet consists of its hardware components and a system of software layers that control various aspects of the architecture. While the hardware can often be used to support other software systems, it is the design and the rigorous standardization process of the software architecture that characterizes the Internet and provides the foundation for its scalability and success. The responsibility for the architectural design of the Internet software systems has been delegated to the Internet Engineering Task Force (IETF). The IETF conducts standard-setting work groups, open to any individual, about the various aspects of Internet architecture. Resulting discussions and final standards are published in a series of publications, each called a Request for Comments (RFC), freely available on the IETF web site. The principal methods of networking that enable the Internet are contained in specially designated RFCs that constitute the Internet Standards. Other less rigorous documents are simply informative, experimental, or historical, or document the best current practices (BCP) when implementing Internet technologies.
The Internet Standards describe a framework known as the Internet Protocol Suite. This is a model architecture that divides methods into a layered system of protocols (RFC 1122, RFC 1123). The layers correspond to the environment or scope in which their services operate. At the top is the Application Layer, the space for the application-specific networking methods used in software applications, e.g., a web browser program. Below this top layer, the Transport Layer connects applications on different hosts via the network (e.g., client–server model) with appropriate data exchange methods. Underlying these layers are the core networking technologies, consisting of two layers. The Internet Layer enables computers to identify and locate each other via Internet Protocol (IP) addresses, and allows them to connect to one-another via intermediate (transit) networks. Lastly, at the bottom of the architecture, is a software layer, the Link Layer, that provides connectivity between hosts on the same local network link, such as a local area network (LAN) or a dial-up connection. The model, also known as TCP/IP, is designed to be independent of the underlying hardware which the model therefore does not concern itself with in any detail. Other models have been developed, such as the Open Systems Interconnection (OSI) model, but they are not compatible in the details of description, nor implementation, but many similarities exist and the TCP/IP protocols are usually included in the discussion of OSI networking.
The most prominent component of the Internet model is the Internet Protocol (IP) which provides addressing systems (IP addresses) for computers on the Internet. IP enables internetworking and essentially establishes the Internet itself. IP Version 4 (IPv4) is the initial version used on the first generation of the today's Internet and is still in dominant use. It was designed to address up to ~4.3 billion (109) Internet hosts. However, the explosive growth of the Internet has led to IPv4 address exhaustion which is estimated to enter its final stage in approximately 2011. A new protocol version, IPv6, was developed in the mid 1990s which provides vastly larger addressing capabilities and more efficient routing of Internet traffic. IPv6 is currently in commercial deployment phase around the world and Internet address registries (RIRs) have begun to urge all resource managers to plan rapid adoption and conversion.
IPv6 is not interoperable with IPv4. It essentially establishes a "parallel" version of the Internet not directly accessible with IPv4 software. This means software upgrades or translator facilities are necessary for every networking device that needs to communicate on the IPv6 Internet. Most modern computer operating systems are already converted to operate with both versions of the Internet Protocol. Network infrastructures, however, are still lagging in this development. Aside from the complex physical connections that make up its infrastructure, the Internet is facilitated by bi- or multi-lateral commercial contracts (e.g., peering agreements), and by technical specifications or protocols that describe how to exchange data over the network. Indeed, the Internet is defined by its interconnections and routing policies.
Structure
The Internet structure and its usage characteristics have been studied extensively. It has been determined that both the Internet IP routing structure and hypertext links of the World Wide Web are examples of scale-free networks. Similar to the way the commercial Internet providers connect via Internet exchange points, research networks tend to interconnect into large subnetworks such as GEANT, GLORIAD, Internet2 (successor of the Abilene Network), and the UK's national research and education network JANET. These in turn are built around smaller networks (see also the list of academic computer network organizations).
Many computer scientists describe the Internet as a "prime example of a large-scale, highly engineered, yet highly complex system". The Internet is extremely heterogeneous; for instance, data transfer rates and physical characteristics of connections vary widely. The Internet exhibits "emergent phenomena" that depend on its large-scale organization. For example, data transfer rates exhibit temporal self-similarity. The principles of the routing and addressing methods for traffic in the Internet reach back to their origins the 1960s when the eventual scale and popularity of the network could not be anticipated. Thus, the possibility of developing alternative structures is investigated.


Governance

Main article: Internet governance


ICANN headquarters in Marina Del Rey, California, United States
The Internet is a globally distributed network comprising many voluntarily interconnected autonomous networks. It operates without a central governing body. However, to maintain interoperability, all technical and policy aspects of the underlying core infrastructure and the principal name spaces are administered by the Internet Corporation for Assigned Names and Numbers (ICANN), headquartered in Marina del Rey, California. ICANN is the authority that coordinates the assignment of unique identifiers for use on the Internet, including domain names, Internet Protocol (IP) addresses, application port numbers in the transport protocols, and many other parameters. Globally unified name spaces, in which names and numbers are uniquely assigned, are essential for the global reach of the Internet. ICANN is governed by an international board of directors drawn from across the Internet technical, business, academic, and other non-commercial communities. The US government continues to have the primary role in approving changes to the DNS root zone that lies at the heart of the domain name system. ICANN's role in coordinating the assignment of unique identifiers distinguishes it as perhaps the only central coordinating body on the global Internet. On 16 November 2005, the World Summit on the Information Society, held in Tunis, established the Internet Governance Forum (IGF) to discuss Internet-related issues.


Modern uses

The Internet is allowing greater flexibility in working hours and location, especially with the spread of unmetered high-speed connections and web applications.
The Internet can now be accessed almost anywhere by numerous means, especially through mobile Internet devices. Mobile phones, datacards, handheld game consoles and cellular routers allow users to connect to the Internet from anywhere there is a wireless network supporting that device's technology. Within the limitations imposed by small screens and other limited facilities of such pocket-sized devices, services of the Internet, including email and the web, may be available. Service providers may restrict the services offered and wireless data transmission charges may be significantly higher than other access methods.
Educational material at all levels from pre-school to post-doctoral is available from websites. Examples range from CBeebies, through school and high-school revision guides, virtual universities, to access to top-end scholarly literature through the likes of Google Scholar. In distance education, help with homework and other assignments, self-guided learning, whiling away spare time, or just looking up more detail on an interesting fact, it has never been easier for people to access educational information at any level from anywhere. The Internet in general and the World Wide Web in particular are important enablers of both formal and informal education.
The low cost and nearly instantaneous sharing of ideas, knowledge, and skills has made collaborative work dramatically easier, with the help of collaborative software. Not only can a group cheaply communicate and share ideas, but the wide reach of the Internet allows such groups to easily form in the first place. An example of this is the free software movement, which has produced, among other programs, Linux, Mozilla Firefox, and OpenOffice.org. Internet "chat", whether in the form of IRC chat rooms or channels, or via instant messaging systems, allow colleagues to stay in touch in a very convenient way when working at their computers during the day. Messages can be exchanged even more quickly and conveniently than via e-mail. Extensions to these systems may allow files to be exchanged, "whiteboard" drawings to be shared or voice and video contact between team members.
Version control systems allow collaborating teams to work on shared sets of documents without either accidentally overwriting each other's work or having members wait until they get "sent" documents to be able to make their contributions. Business and project teams can share calendars as well as documents and other information. Such collaboration occurs in a wide variety of areas including scientific research, software development, conference planning, political activism and creative writing. Social and political collaboration is also becoming more widespread as both Internet access and computer literacy grow. From the flash mob 'events' of the early 2000s to the use of social networking in the 2009 Iranian election protests, the Internet allows people to work together more effectively and in many more ways than was possible without it.
The Internet allows computer users to remotely access other computers and information stores easily, wherever they may be across the world. They may do this with or without the use of security, authentication and encryption technologies, depending on the requirements. This is encouraging new ways of working from home, collaboration and information sharing in many industries. An accountant sitting at home can audit the books of a company based in another country, on a server situated in a third country that is remotely maintained by IT specialists in a fourth. These accounts could have been created by home-working bookkeepers, in other remote locations, based on information e-mailed to them from offices all over the world. Some of these things were possible before the widespread use of the Internet, but the cost of private leased lines would have made many of them infeasible in practice. An office worker away from their desk, perhaps on the other side of the world on a business trip or a holiday, can open a remote desktop session into his normal office PC using a secure Virtual Private Network (VPN) connection via the Internet. This gives the worker complete access to all of his or her normal files and data, including e-mail and other applications, while away from the office. This concept has been referred to among system administrators as the Virtual Private Nightmare, because it extends the secure perimeter of a corporate network into its employees' homes.
Services

Information
Many people use the terms Internet and World Wide Web, or just the Web, interchangeably, but the two terms are not synonymous. The World Wide Web is a global set of documents, images and other resources, logically interrelated by hyperlinks and referenced with Uniform Resource Identifiers (URIs). URIs allow providers to symbolically identify services and clients to locate and address web servers, file servers, and other databases that store documents and provide resources and access them using the Hypertext Transfer Protocol (HTTP), the primary carrier protocol of the Web. HTTP is only one of the hundreds of communication protocols used on the Internet. Web services may also use HTTP to allow software systems to communicate in order to share and exchange business logic and data.
World Wide Web browser software, such as Microsoft's Internet Explorer, Mozilla Firefox, Opera, Apple's Safari, and Google Chrome, let users navigate from one web page to another via hyperlinks embedded in the documents. These documents may also contain any combination of computer data, including graphics, sounds, text, video, multimedia and interactive content including games, office applications and scientific demonstrations. Through keyword-driven Internet research using search engines like Yahoo! and Google, users worldwide have easy, instant access to a vast and diverse amount of online information. Compared to printed encyclopedias and traditional libraries, the World Wide Web has enabled the decentralization of information.
The Web has also enabled individuals and organizations to publish ideas and information to a potentially large audience online at greatly reduced expense and time delay. Publishing a web page, a blog, or building a website involves little initial cost and many cost-free services are available. Publishing and maintaining large, professional web sites with attractive, diverse and up-to-date information is still a difficult and expensive proposition, however. Many individuals and some companies and groups use web logs or blogs, which are largely used as easily updatable online diaries. Some commercial organizations encourage staff to communicate advice in their areas of specialization in the hope that visitors will be impressed by the expert knowledge and free information, and be attracted to the corporation as a result. One example of this practice is Microsoft, whose product developers publish their personal blogs in order to pique the public's interest in their work. Collections of personal web pages published by large service providers remain popular, and have become increasingly sophisticated. Whereas operations such as Angelfire and GeoCities have existed since the early days of the Web, newer offerings from, for example, Facebook and MySpace currently have large followings. These operations often brand themselves as social network services rather than simply as web page hosts.
Advertising on popular web pages can be lucrative, and e-commerce or the sale of products and services directly via the Web continues to grow.
When the Web began in the 1990s, a typical web page was stored in completed form on a web server, formatted with HTML, ready to be sent to a user's browser in response to a request. Over time, the process of creating and serving web pages has become more automated and more dynamic. Websites are often created using content management or wiki software with, initially, very little content. Contributors to these systems, who may be paid staff, members of a club or other organization or members of the public, fill underlying databases with content using editing pages designed for that purpose, while casual visitors view and read this content in its final HTML form. There may or may not be editorial, approval and security systems built into the process of taking newly entered content and making it available to the target visitors.
Communication
E-mail is an important communications service available on the Internet. The concept of sending electronic text messages between parties in a way analogous to mailing letters or memos predates the creation of the Internet. Today it can be important to distinguish between internet and internal e-mail systems. Internet e-mail may travel and be stored unencrypted on many other networks and machines out of both the sender's and the recipient's control. During this time it is quite possible for the content to be read and even tampered with by third parties, if anyone considers it important enough. Purely internal or intranet mail systems, where the information never leaves the corporate or organization's network, are much more secure, although in any organization there will be IT and other personnel whose job may involve monitoring, and occasionally accessing, the e-mail of other employees not addressed to them. Pictures, documents and other files can be sent as e-mail attachments. E-mails can be cc-ed to multiple e-mail addresses.
Internet telephony is another common communications service made possible by the creation of the Internet. VoIP stands for Voice-over-Internet Protocol, referring to the protocol that underlies all Internet communication. The idea began in the early 1990s with walkie-talkie-like voice applications for personal computers. In recent years many VoIP systems have become as easy to use and as convenient as a normal telephone. The benefit is that, as the Internet carries the voice traffic, VoIP can be free or cost much less than a traditional telephone call, especially over long distances and especially for those with always-on Internet connections such as cable or ADSL. VoIP is maturing into a competitive alternative to traditional telephone service. Interoperability between different providers has improved and the ability to call or receive a call from a traditional telephone is available. Simple, inexpensive VoIP network adapters are available that eliminate the need for a personal computer.
Voice quality can still vary from call to call but is often equal to and can even exceed that of traditional calls. Remaining problems for VoIP include emergency telephone number dialing and reliability. Currently, a few VoIP providers provide an emergency service, but it is not universally available. Traditional phones are line-powered and operate during a power failure; VoIP does not do so without a backup power source for the phone equipment and the Internet access devices. VoIP has also become increasingly popular for gaming applications, as a form of communication between players. Popular VoIP clients for gaming include Ventrilo and Teamspeak. Wii, PlayStation 3, and Xbox 360 also offer VoIP chat features.
Data transfer
File sharing is an example of transferring large amounts of data across the Internet. A computer file can be e-mailed to customers, colleagues and friends as an attachment. It can be uploaded to a website or FTP server for easy download by others. It can be put into a "shared location" or onto a file server for instant use by colleagues. The load of bulk downloads to many users can be eased by the use of "mirror" servers or peer-to-peer networks. In any of these cases, access to the file may be controlled by user authentication, the transit of the file over the Internet may be obscured by encryption, and money may change hands for access to the file. The price can be paid by the remote charging of funds from, for example, a credit card whose details are also passed—usually fully encrypted—across the Internet. The origin and authenticity of the file received may be checked by digital signatures or by MD5 or other message digests. These simple features of the Internet, over a worldwide basis, are changing the production, sale, and distribution of anything that can be reduced to a computer file for transmission. This includes all manner of print publications, software products, news, music, film, video, photography, graphics and the other arts. This in turn has caused seismic shifts in each of the existing industries that previously controlled the production and distribution of these products.
Streaming media refers to the act that many existing radio and television broadcasters promote Internet "feeds" of their live audio and video streams (for example, the BBC). They may also allow time-shift viewing or listening such as Preview, Classic Clips and Listen Again features. These providers have been joined by a range of pure Internet "broadcasters" who never had on-air licenses. This means that an Internet-connected device, such as a computer or something more specific, can be used to access on-line media in much the same way as was previously possible only with a television or radio receiver. The range of available types of content is much wider, from specialized technical webcasts to on-demand popular multimedia services. Podcasting is a variation on this theme, where—usually audio—material is downloaded and played back on a computer or shifted to a portable media player to be listened to on the move. These techniques using simple equipment allow anybody, with little censorship or licensing control, to broadcast audio-visual material worldwide.
Webcams can be seen as an even lower-budget extension of this phenomenon. While some webcams can give full-frame-rate video, the picture is usually either small or updates slowly. Internet users can watch animals around an African waterhole, ships in the Panama Canal, traffic at a local roundabout or monitor their own premises, live and in real time. Video chat rooms and video conferencing are also popular with many uses being found for personal webcams, with and without two-way sound. YouTube was founded on 15 February 2005 and is now the leading website for free streaming video with a vast number of users. It uses a flash-based web player to stream and show video files. Registered users may upload an unlimited amount of video and build their own personal profile. YouTube claims that its users watch hundreds of millions, and upload hundreds of thousands of videos daily.
Access

See also: Internet access worldwide, List of countries by number of Internet users, English on the Internet, Global Internet usage, and Unicode


Graph of Internet users per 100 inhabitants between 1997 and 2007 by International Telecommunication Union
The prevalent language for communication on the Internet is English. This may be a result of the origin of the Internet, as well as English's role as a lingua franca. It may also be related to the poor capability of early computers, largely originating in the United States, to handle characters other than those in the English variant of the Latin alphabet. After English (28% of Web visitors) the most requested languages on the World Wide Web are Chinese (23%), Spanish (8%), Japanese (5%), Portuguese and German (4% each), Arabic, French and Russian (3% each), and Korean (2%). By region, 42% of the world's Internet users are based in Asia, 24% in Europe, 14% in North America, 10% in Latin America and the Caribbean taken together, 5% in Africa, 3% in the Middle East and 1% in Australia/Oceania. In Asia, South Korea has the biggest internet penetration with 81.1% users (as comparison Japan with 78.2% and USA with 77.3%). The Internet's technologies have developed enough in recent years, especially in the use of Unicode, that good facilities are available for development and communication in the world's widely used languages. However, some glitches such as mojibake (incorrect display of some languages' characters) still remain.
Common methods of Internet access in homes include dial-up, landline broadband (over coaxial cable, fiber optic or copper wires), Wi-Fi, satellite and 3G technology cell phones. Public places to use the Internet include libraries and Internet cafes, where computers with Internet connections are available. There are also Internet access points in many public places such as airport halls and coffee shops, in some cases just for brief use while standing. Various terms are used, such as "public Internet kiosk", "public access terminal", and "Web payphone". Many hotels now also have public terminals, though these are usually fee-based. These terminals are widely accessed for various usage like ticket booking, bank deposit, online payment etc. Wi-Fi provides wireless access to computer networks, and therefore can do so to the Internet itself. Hotspots providing such access include Wi-Fi cafes, where would-be users need to bring their own wireless-enabled devices such as a laptop or PDA. These services may be free to all, free to customers only, or fee-based. A hotspot need not be limited to a confined location. A whole campus or park, or even an entire city can be enabled. Grassroots efforts have led to wireless community networks. Commercial Wi-Fi services covering large city areas are in place in London, Vienna, Toronto, San Francisco, Philadelphia, Chicago and Pittsburgh. The Internet can then be accessed from such places as a park bench.Apart from Wi-Fi, there have been experiments with proprietary mobile wireless networks like Ricochet, various high-speed data services over cellular phone networks, and fixed wireless services. High-end mobile phones such as smartphones generally come with Internet access through the phone network. Web browsers such as Opera are available on these advanced handsets, which can also run a wide variety of other Internet software. More mobile phones have Internet access than PCs, though this is not as widely used. An Internet access provider and protocol matrix differentiates the methods used to get online.

Social impact

Main article: Sociology of the Internet
The Internet has enabled entirely new forms of social interaction, activities, and organizing, thanks to its basic features such as widespread usability and access. Social networking websites such as Facebook, Twitter and MySpace have created new ways to socialize and interact. Users of these sites are able to add a wide variety of information to pages, to pursue common interests, and to connect with others. It is also possible to find existing acquaintances, to allow communication among existing groups of people. Sites like LinkedIn foster commercial and business connections. YouTube and Flickr specialize in users' videos and photographs.
In the first decade of the 21st century the first generation is raised with widespread availability of Internet connectivity, bringing consequences and concerns in areas such as personal privacy and identity, and distribution of copyrighted materials. These "digital natives" face a variety of challenges that were not present for prior generations.
The Internet has achieved new relevance as a political tool, leading to Internet censorship by some states. The presidential campaign of Howard Dean in 2004 in the United States was notable for its success in soliciting donation via the Internet. Many political groups use the Internet to achieve a new method of organizing in order to carry out their mission, having given rise to Internet activism. Some governments, such as those of Iran, North Korea, Myanmar, the People's Republic of China, and Saudi Arabia, restrict what people in their countries can access on the Internet, especially political and religious content. This is accomplished through software that filters domains and content so that they may not be easily accessed or obtained without elaborate circumvention.
In Norway, Denmark, Finland and Sweden, major Internet service providers have voluntarily, possibly to avoid such an arrangement being turned into law, agreed to restrict access to sites listed by authorities. While this list of forbidden URLs is only supposed to contain addresses of known child pornography sites, the content of the list is secret. Many countries, including the United States, have enacted laws against the possession or distribution of certain material, such as child pornography, via the Internet, but do not mandate filtering software. There are many free and commercially available software programs, called content-control software, with which a user can choose to block offensive websites on individual computers or networks, in order to limit a child's access to pornographic materials or depiction of violence.
The Internet has been a major outlet for leisure activity since its inception, with entertaining social experiments such as MUDs and MOOs being conducted on university servers, and humor-related Usenet groups receiving much traffic. Today, many Internet forums have sections devoted to games and funny videos; short cartoons in the form of Flash movies are also popular. Over 6 million people use blogs or message boards as a means of communication and for the sharing of ideas. The pornography and gambling industries have taken advantage of the World Wide Web, and often provide a significant source of advertising revenue for other websites. Although many governments have attempted to restrict both industries' use of the Internet, this has generally failed to stop their widespread popularity.
One main area of leisure activity on the Internet is multiplayer gaming. This form of recreation creates communities, where people of all ages and origins enjoy the fast-paced world of multiplayer games. These range from MMORPG to first-person shooters, from role-playing games to online gambling. This has revolutionized the way many people interact while spending their free time on the Internet. While online gaming has been around since the 1970s, modern modes of online gaming began with subscription services such as GameSpy and MPlayer. Non-subscribers were limited to certain types of game play or certain games. Many people use the Internet to access and download music, movies and other works for their enjoyment and relaxation. Free and fee-based services exist for all of these activities, using centralized servers and distributed peer-to-peer technologies. Some of these sources exercise more care with respect to the original artists' copyrights than others.
Many people use the World Wide Web to access news, weather and sports reports, to plan and book vacations and to find out more about their interests. People use chat, messaging and e-mail to make and stay in touch with friends worldwide, sometimes in the same way as some previously had pen pals. The Internet has seen a growing number of Web desktops, where users can access their files and settings via the Internet.
Cyberslacking can become a drain on corporate resources; the average UK employee spent 57 minutes a day surfing the Web while at work, according to a 2003 study by Peninsula Business Services. Internet addiction disorder is excessive computer use that interferes with daily life. Some psychologists believe that Internet use has other effects on individuals for instance interfering with the deep thinking that leads to true creativity.
Internet usage has also shown a strong connection to loneliness. Lonely people tend to use the internet for an outlet for their feelings and to share their stories with other lonely people, such as in the "I am lonely will anyone speak to me" thread.


(source:wikipedia)